Platformele de test si metodologie
Pentru testarea procesorului din cadrul acestui articol am folosit urmatoarele componente:
- Placa de baza – Aorus X570i Pro Wi-Fi
- RAM – G.Skill Trident Z Royal 2×8 GB 3600 MHz CL16 CR1
- Placa video: Palit GeForce RTX 2080 Ti ProGaming OC
- Cooler – AMD Wraith Prism
- Stocare – Corsair Force MP600 2 TB
- PSU – Corsair RM850i
Metodologie de testare
Dupa cum am zis si-n intro-ul materialului, voi testa procesorul in mai multe stadii. Prima oara, vreau sa-l vad cum se descurca in utilitatea de zi cu zi. Iar apoi, doresc sa-l stresez putin si-n jocuri, atat pe integrata cat si pe o placa video dedicata, anume RTX 2080 Ti. Stiu ca este stupida combinatia, dar am ales sa fac asta strict pentru a putea compara cu alte procesoare pe care le-am mai testat in acelasi mod.
Cand vine vorba de jocuri pe placa video dedicata, am utilizat jocurile de mai jos:
- Deus EX Mankind Divided – FOV 85, Maximum details, MSAA off
- Rise of the Tomb Raider – Maximum details, noAA, Pure Hair off
- Strange Brigade – DX12, Maximum details, Use Async Compute
- Warhammer 40000: Dawn of War III – Maximum details
- Tom Clancy’s Ghost Recon Wildlands – Maximum details, noAA
- Tom Clancy’s Rainbow Six Siege – FOV 60, Maximum details, Ambient Occlusion off, noAA
- CS:GO – Maximum details, noAA, Motion Blur disabled
- Assassin’s Creed Origins – Dynamic Resolution off, FOV 100/115, Maximum details, noAA
- Assassin’s Creed Odyssey – Dynamic Resolution off, Maximum details, noAA
- Quake Champions – Ultra details, noAA, FOV 120
- Far Cry 5 – Maximum details, noAA, Motion Blur off
- Metro Exodus – Ultra preset, Hairworks off, Advanced PhysX off, RT off, DLSS off
Iar pe IGP, am folosit doar trei jocuri, sub urmatoarele preset-uri:
- Fortnite – 1280×720, Low details, Frame rate limit ulimited, Motion blur off
- DotA 2 – 1280×720, DX 11, Low details, fps_max 0
- CS:GO – 1280×1024, Low details, Motion blur off, fps_max 0