Platforma de test si metodologie
Componente folosite
Procesor: Intel Core i7 8700K@5 GHz
Placa de baza: Asus ROG Maximus XI Formula
Memorie RAM: HyperX Predator DDR4 @ 3600 MHz 4×8 GB
Stocare: Samsung Evo 960 500 GB + HyperX Savage 960 GB
Sursa: Corsair HX850i
Racire CPU: Corsair H150i Pro
Carcasa: In Win 303
Metodologie de testare
Jocuri folosite si setari folosite:
- Deus EX Mankind Divided – FOV 85, Maximum details, MSAA off
- Rise of the Tomb Raider – Maximum details, noAA, Pure Hair off
- Shadow of the Tomb Raider – Maximum details, noAA, Pure Hair high
- Strange Brigade – DX12, Maximum details, Use Async Compute
- Warhammer 40000: Dawn of War III – Maximum details
- Tom Clancy’s Ghost Recon Wildlands – Maximum details, noAA
- Tom Clancy’s Rainbow Six Siege – FOV 60, Maximum details, Ambient Oclusion off, noAA
- CS:GO – Maximum details, noAA, Motion Blur disabled
- Battlefield 1 – Maximum details, noAA, no Ambient Oclusion, Motion Blur disabled
- Assassin’s Creed Origins – Dynamic Resolution off, FOV 100/115, Maximum details, noAA
- Quake Champions – Ultra details, FOV 120
- GTA V – Maximum details, Advanced off
- Far Cry 5 – Maximum details, noAA, Motion Blur off
Motivul pentru care am dezactivat Ambient Oclusion in unele jocuri este simplu: nu vrei sa folosesti asa ceva in jocuri pe care le vei juca in multiplayer. Intotdeauna are un impact prea mare asupra performantei si nu te ajuta cu nimic cand te joci online.
Pentru RX 590 am decis sa folosesc doar valorile la Full HD. Este o placa care se potriveste acestui segment si celelalte rezultate sunt prea slabe pentru a conta. Poate pe viitor le voi publica.
La capitolul temperatura si overclocking m-am folosit de noua versiune de MSI Afterburner si de Unigine Heaven. De asemenea, am utilizat si GPU-Z versiunea 2.14.