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Platforma de test si metodologie

Componente folosite

Procesor: Intel Core i9 9900K@5 GHz

Placa de baza: Asus ROG Maximus XI Formula

Memorie RAM: HyperX Predator DDR4 4x8 GB @ 3600 MHz

Stocare: Samsung Evo 960 500 GB + HyperX Savage 960 GB

Sursa: Corsair HX850i

Racire CPU: Corsair H150i Pro

Carcasa: In Win 303

 

Metodologie de testare

Jocuri folosite si setari folosite:

  • Deus EX Mankind Divided - FOV 85, Maximum details, MSAA off
  • Rise of the Tomb Raider - Maximum details, noAA, Pure Hair off
  • Shadow of the Tomb Raider - Maximum details, noAA, Pure Hair high
  • Strange Brigade - DX12, Maximum details, Use Async Compute
  • Warhammer 40000: Dawn of War III - Maximum details
  • Tom Clancy's Ghost Recon Wildlands - Maximum details, noAA
  • Tom Clancy's Rainbow Six Siege - FOV 60, Maximum details, Ambient Oclusion off, noAA
  • CS:GO - Maximum details, noAA, Motion Blur disabled
  • Battlefield 1 - Maximum details, noAA, no Ambient Occlusion, Motion Blur disabled
  • Battlefield V - Maximum details, TAA Low, no Ambient Occlusion, Motion Blur 75%
  • Assassin's Creed Origins - Dynamic Resolution off, FOV 100/115, Maximum details, noAA
  • Assassin's Creed Oddysey - Dynamic Resolution off, Maximum details, noAA
  • Quake Champions - Ultra details, noAA, FOV 120
  • Far Cry 5 - Maximum details, noAA, Motion Blur off

Motivul pentru care am dezactivat Ambient Oclusion in unele jocuri este simplu: nu vrei sa folosesti asa ceva in jocuri pe care le vei juca in multiplayer. Intotdeauna are un impact prea mare asupra performantei si nu te ajuta cu nimic cand te joci online.

Rezolutiile la care am testat sunt Full HD, QHD si 4K. Bineinteles, testele au fost rulate de mai multe ori astfel incat sa nu existe niciodata un framerate minim de 3 fps.

La capitolul temperatura si overclocking m-am folosit de MSI Afterburner si de Unigine Heaven.

 


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